top of page

Programming Projects

Here you can find Video games where I took a major roll in the Programming aspect of the project. Many of these are shorter games while a few are more ambitious.

The projects run from newest to oldest, top to bottom.

Eye_Candy_Poster.png

EyeCandy

A horror themed Casual Video-Game where the player controls a disembodied eye trying to find it way back to it's home skull.

I was one of 2 programmers on this project. I was also the Creative Director and assist in a producer and designer role.

Over The Edge

Scootin'

Scootin' was an ambitious side project for a casual scooter themed endless runner/trick game. We have worked on it in our spare time since Summer of 2020.

I was the lead programmer on the game and have provided a screenshot of my code.

some_planet_banner.png

Some Planet

A 3D movement and shooter game set in space. You play as a "Cyborg Armadillo" Saving your species. Beware of your weapons recoil in Zero-G's though.

I was one of 2 programmers on this project A key task of mine was getting the movement of the players caused by the weapon recoil working properly.

CrabQuest.png

CrabQuest

A whimsical game about a crab protecting it's off spring from Seagulls with the cannon gripped in it's claw. A rather ambitious project at the start we had to dial back our scope and cut some ideas.

I was one of two programmers on this project and handled weapon and UI programming, implementation and mechanics in engine.

Rabbit

Bunny Pac

Based on the original arcade game Pac Man, that was developed by Namco in 1980. Bunny-Pac is a simple and crude 3D remake of the original. Pac-Man was replaced with a Viking bunny and the ghosts with serpents. This is one of my original games and was plagued with problems.

I was one of 2 programmers on this project. I handled the player, pellets, power ups and User Interface elements in engine.

SP_PlayerController pt1

SP_PlayerController pt1

SP_PlayerController pt2

SP_PlayerController pt2

SP_PlayerController pt3

SP_PlayerController pt3

SP_PlayerController pt4

SP_PlayerController pt4

SP_PlayerController pt5

SP_PlayerController pt5

SP_PlayerController pt6

SP_PlayerController pt6

SP_PlayerController pt7

SP_PlayerController pt7

SP_PlayerController pt8

SP_PlayerController pt8

SP_InventoryUI pt1

SP_InventoryUI pt1

SP_InventoryUI pt2

SP_InventoryUI pt2

BunnyPac - Level2

BunnyPac - Level2

Level 2 view and layout

BunnyPac - OnContact

BunnyPac - OnContact

Code handling colliding with pellets or enemies

BunnyPac - Enemy Code

BunnyPac - Enemy Code

Code showing how the enemies track the player

CrabQuest

CrabQuest

Main Title Page

CrabQuestPOV

CrabQuestPOV

Showing in game view

Crab Quest Code

Crab Quest Code

Mouse control code

Crab Quest Code

Crab Quest Code

Weapon coding

© 2018 by Grant Gillian.. Proudly created with Wix.com

bottom of page